UT2004 announced Comments (0) Wowbagger 14-05-2003 20:37

ATARI ANNOUNCES UNREAL TOURNAMENT 2004

Latest Edition of the Definitive Computer Blood Sport Includes New Maps, Modes, Mods

-- New "Assault" and "Onslaught" Game Types Include Huge Terrain, Land, Space and Air-Based Vehicles --

LOS ANGELES - May 13, 2003 - Atari is bringing UnrealŪ Tournament 2004, the newest edition of the definitive virtual blood sport, to personal computers this Fall. Unreal Tournament 2004, like its predecessors, is being co-created by Epic Games Inc. and Digital Extremes. The game will be shown at the Electronic Entertainment Expo (E3) in Los Angeles, May 14 - 16, in Petree Hall, room 4003.

"Unreal Tournament 2004 is the next evolution of the greatest competitive computer game ever created," said Jean-Philippe Agati, senior vice president and general manager of Atari's Los Angeles studio. "The addition of new modes, mods and maps as well as the controllable land-, air- and space-based vehicles, means Unreal fans are getting an entirely new experience featuring devastating vehicular combat and wide scale warfare."

Key features of the game include:

* Assault Mode: The much heralded single-player oriented gametype returns with all-out battles with land, space and air-based vehicles on the home worlds of various Unreal Tournament 2004 combatants. In one scenario, players will experience the adrenaline rush of space-based battle while attacking or defending a Skaarj mother ship. Another scenario takes place on Xan Kriegor's mechanical home world where players attack or defend a robot construction factory. There are currently six Assault scenarios planned to ship with the game.

* Onslaught Mode: New multi-player oriented combat game type on custom-built large-scale maps featuring awesome new weapons and land- and air-based vehicles. From the lethal bomber to the nefarious spider mines - players will work as teams to control map points and win the conflict. There are currently nine Onslaught maps planned to ship with the game.

* Live voice chat over LAN and internet with 3D audio (on supported sound cards) so players can sense where voices emanate from. Using a microphone and headset (not included), players can communicate with teammates and buddies or just yell at everybody who gets in their way! Several settings are provided to allow users to customize their voice chat experience.

* Fan-favorite Unreal characters will return to challenge in the tournaments, including the Skaarj, the Necris and the infamous Xan Kriegor.

* The game will include 20 never-before-seen maps for the existing game types, featuring tons of new textures, new static meshes and new music. It's a field day for mod makers! Also included are new maps from Digital Extremes designed specifically to appeal to "hardcore" UT players.

* In total, Unreal Tournament 2004 will ship with more never-before-seen maps than the entire number of maps that shipped with Unreal Tournament 2003!

* UnrealTV match broadcast system will allow for hundreds of people to view an Unreal Tournament 2004 match with minimal performance impact on game server. UnrealTV will be fully integrated into the server browser to make it easy to located broadcasted matches.

* Complete end-user voting system that will allow users to choose game type, maps, mutators, rules and settings and will also provide the ability to remove troublesome players from the game. Custom clan-match voting system will allow clans to negotiate acceptable game settings prior to a competitive match.

* Unreal Tournament 2004 users will be able to join games on Unreal Tournament 2003 servers.

* A completely redesigned user interface (U will be easier to navigate and support context-sensitive menus, an in-game login menu (to improve team balancing) and an improved server browser with enhanced server filtering options. The underlying user interface system has been reengineered to be easier for Mod authors to build menus and implement their own UI designs.

* Tons of cool gameplay tweaks and refinements including unique crosshairs for each weapon, the ability to carry dual Assault Rifles, improved computer-controlled "Bot" team coordination and movement, network bandwidth usage optimizations and more!

In addition to the new modes, maps, characters, vehicles and improvements, Unreal Tournament 2004 includes all of the content from Unreal Tournament 2003 plus the two free bonus packs released by Digital Extremes and Epic Games.

Unreal Tournament 2004 is expected to ship this Fall with an ESRB rating of "M" for mature.


WirePlay Week2 Comments (0) Wowbagger 14-05-2003 20:35


Week2 was CTF-DoubleDammage a map hard on your Hardware.
We lost 0-2 and 0-4 to GOD, well played guys.

WirePlay Week1 is over Comments (0) Wowbagger 07-05-2003 21:05


WirePlay week1 ended today.
It was a rough start with some clans not showing and shaky servers but it was all sorted overnight and todays games (Div1) ran flawlessly.

We won (by Default sorry to say) our first game in the WirePlay League.

Battle For Europe, BFE Comments (1) Matruder 24-04-2003 13:54

For those of you who are interested in
big tactical battles check it out.
http://bf1942.battleforeurope.com/

A quote from the "About" info:

"World at War is a tournament-style campaign game for Battlefield 1942. Unlike a clan ladder or other online tournament, World at War players will participate in a simulated war, complete with commanding officers, divisions, and a grand strategy map showing the progress of the war from week to week. Think of it as a cross between a strategy board game and a first-person shooter, where you can immerse yourself in realistic WW2 environments and strategy."

Yours truly is currently assigned with
the UK 12th Infantry Division.

Patch 2225 final [Updated] Comments (1) Wowbagger 23-04-2003 06:49

The beta-patch 2225 is now final. Grab it here: ftp://ftp.infogrames.net/misc/ut2003/ut2003-winpatch2225.exe

This Patch also supports the new Epic brightskins that you can download here,
ftp://ftp.infogrames.net/misc/ut2003/ut2003-BrightSkins.exe

WirePlay Postponed Comments (0) Wowbagger 21-04-2003 13:23


Due to lack of Admins the WirePlay CTF League has been postponed to 6th May.

Div3 replacement Comments (0) Wowbagger 20-04-2003 11:52

nF replaces rSu (Respawners United) that sadly had to give up due to too few active players.
Heres a WP for WirePlay Week1.



http://w1.161.telia.com/~u16111558/wp/wp_week1_1024.jpg

WirePlay CTF League Start date Comments (0) Wowbagger 13-04-2003 00:03

The league start date is Tuesday 22nd April for Division 2 and 3 and Wednesday 23rd April for Division 1.

Divisions

Match day : Tuesday

Division 3 : 8pm GMT
Division 2 : 9pm GMT

Match day : Wednesday
Division 1 : 8pm GMT

Division 3

[nuclF] Nuclear Fission (new clans in)
[DoW] Dogs of War
[ttf] les TonTons Flingueurs
rSu Respawners United
[SKR] Slobberknocker
[=FBA=] FuMeTaS BoRRaChOs AsEsInOs
[GOD] Gods of Deathmatch
[TFA] The friendly Alliance
FCE2 Respawn Inc
[Ci] Carpe Imperium

Maps
CTF-Chrome LE105
CTF-Lostfaith LE105
CTF-Orbital2
CTF-Citadel
CTF-Bollwerkruins2
CTF-Doubledammage
CTF-Progressivesteel
CTF-Diffidence
CTF-Arrakis


A big Welcome to Dominion Comments (2) Wowbagger 01-04-2003 21:48

As of today we have a new member, Dominion

Welcome m8 and heres hoping you will have a good time in this clan

Watch your kids!!! Comments (5) Berserk 14-03-2003 07:08

Ok, so we played {DUST} - Angel-Dust yesterday. At first: it was great fun to play and a very friendly athmosphere, both before and after the game! Thanks for some great fun, DUST!

About the game: at first we had some problems finding a server. Funny thing: not because of ping problems, but because of a server problem with DUST's server (which seemed to be alright for both) and us having none to offer.
At 21.45 CET we were able to get a BW-server booked and ... started to wait for Kjell, who was so kind to join after Glyph had trashed his PC trying to fix his random freezes. Again, DUST were very patient and waited a long time without whining. Real sports!

First map was Chrome LE1.05. It was a fierce battle with lots of pickups by both and heavy combo and flakspam in the middle. In the end they got a confortable 5-1 win there.
2nd map LavaGiant *** (dunno which one exactly, it had a mountain in the middle ). Looked like we were a little better here, with ferral defending with his 1337 lighning/shock/mini/plasma and us other running around like chicken occasionally picking up flags or returning ours. Final result: 3-1 to us First mapwin in an official UT2003-CTF-match.
So off to the decider: after a little confusion we found out: Citadel is the decider map.
This was a real blast, I think. Very fast paced and spammy, but really funny to play. They got a 5-1 lead, we pulled back to 5-3 and then lost a stalemate to make it 3-6. Final result: 4-7 to DUST... so after all: yet another defeat.
Conclusion: as I said: great game and great fun. Felt better to actually have a chance to win a game.

And now: as I said I'll get out and pick up a random bunch of 2 year olds. You better watch out!

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